LipSync Documentationbeta

Welcome to the new online documentation for LipSync Pro and Lite.
This area will be updated with new information and tutorials when available.

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Tutorial - Getting Started

This tutorial will guide you through the basics of setting up and starting using LipSync Pro or Lite.

Step 1 - Importing

After downloading and importing LipSync from the Asset Store, the following directory structure will have been created in your project:

Make sure to read and follow the instructions in the text file before importing the LipSyncPro_1.XX UnityPackage.
Once the import is complete, you will have a few other directories in your project:

You can safely delete the UnityPackage now if you wish. If you're using LipSync Lite you're finished with setup, but LipSync Pro users can continue to set up AutoSync and advanced features.

Step 2 - Download VC++ Pro

On Windows, the AutoSync system requires the Microsoft Visual C++ runtime to be installed. If you're certain you already have it installed, you can skip this step.
Otherwise, the correct version can be easily downloaded using the Extensions window. In Unity's menu bar, go to Window > Rogo Digital > Get Extensions to open it. You should see a window similar to this:

Find the Microsoft VC++ Redistributable entry and press download. When the download is complete, click import on the import window that opens, then run the .exe contained in the package.

Step 3 - Install SoX Sound eXchange Pro

LipSync Pro can make use of a 3rd party application called SoX in order to convert and split audio files, and get around some of the limitations of AutoSync's underlying technology.
SoX is available for both Windows and Mac OS X, and can be downloaded here.
Note: Without SoX installed, AutoSync can only process uncompressed, 16KHz, 16-bit, mono .wav files.

After downloading and installing this somewhere on your computer, go back into Unity, open the Clip Editor (Window > Rogo Digital > LipSync Pro > Open Clip Editor), click the settings button () and go to the AutoSync tab.
From there, press the Browse button next to SoX Path and find where you installed SoX. Finally, press the Verify button to confirm. If the correct file was selected, the red circle should turn green, and AutoSync is ready to use with almost any audio file.

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Editor Windows & Inspectors

  • Clip Editor
    • AutoSync Window Pro
    • Clip Settings Window
    • Marker Settings Window
    • Emotion Mixer Window
  • LipSync Inspector
    • Phonemes & Emotions
    • Gestures
    • Pose Extractor Wizard
    • Gesture Setup Wizard Pro
  • Project Settings
  • Extensions Window
  • Blend Shape Baker Pro