Powered by LipSync

Here are a few places you may have seen LipSync Pro in use.

Jengo

by Robot Wizard
A 2D Point-n-click adventure starring Jeff, a gamer making his way through the Pixelverse. Find out more.

Accounting+

by Crow Crows Crows & SquanchGames
The surreal follow-up to the hit game from the makers of The Stanley Parable and Rick and Morty. Find out more.
Want to have your game or project here? Get in touch!

Feature Comparison



Feature

LipSync Pro LipSync Lite
Flexible LipSync pose editor.
Creates reusable animations, not tied to a single character.
Blend Systems allow support for any type of model or sprite.
Cross-platform - works with builds for PC, Mac, Linux, iOS, Android and more.
Phoneme Sets - Use different sets of phonemes for different purposes or languages.
Emotion Poses allow for full facial animation as well as lip syncing.
The Gesture track allows separate full-body animations to be cued along with phonemes and emotions.
AutoSync - automatically detect phonemes in an audio clip.
Free technical support.
Full source code included.
Includes a free copy of Eye Controller.
$35 Free

Why LipSync?

It's Complete
LipSync Pro ties together three important components of creating expressive speech:
Phonemes are the core mouth shapes that create lip-syncing.
Emotions are the overall facial expressions that give more meaning to the dialogue.
Gestures are larger, sometimes whole-body animations that underline important words or sentences.

It's Simple
With a fully-featured Clip Editor that's focused on ease-of-use, including audio scrubbing, a zoomable timeline, marker multi-selection, rebindable keyboard shortcuts and a real-time animation preview.
Plus, AutoSync allows you to set-up phoneme data for an entire clip in just 2 clicks!

It's Flexible
The Pose Editor gives you the tools to mix blend shapes and bones together to get the best look for each Pose on your characters. It also includes a presets system, letting you store your character setups, and use them on other compatible characters.

On top of all that, LipSync's animation files can be played back on any LipSync character, so you're never wasting time repeating yourself.

It's Compatible
LipSync is designed to fit into your workflow without getting in the way. Its editors are dockable, support both light and dark skins and fit in with the rest of Unity.

In addition, LipSync's Blend System component allows it to work with almost any method of creating and displaying a character, from Blendshapes and Sprites, to support for third-party character systems like Morph3D and UMA 2.

Frequently Asked Questions

Q. Can LipSync work with models from <Some Software>?

Probably! If it's a 3D modelling or animation package, create your models with either blend shapes (morph targets) for various facial poses, or with a bone-based facial rig.
If you're using a character generator (such as Adobe Fuse or MakeHuman) make sure that it exports either of the above with its models, or we have official support for it (E.G. UMA 2 and MCS).

Q. Can this generate lipsync animations at runtime?

Not at the moment. Although you can create a LipSyncData object (our animation data) through code, the AutoSync system used for automatic lipsyncing only works inside the Unity editor.

Q. Is support for the Chinese/Russian/French, etc language in AutoSync coming?

Yes! While we can't currently provide an exact timeframe, support for several other languages in the Montreal Forced Aligner module for AutoSync3 is in development, and the upcoming cloud-based transcription modules (Google Cloud, etc) support many other languages natively.

Q. The editor freezes up when I try to run AutoSync on macOS Sierra!

As the Asset Store description states, macOS Sierra and up aren't supported by AutoSync2, A.K.A the PocketSphinx module in AutoSync3. If you're still using LipSync Pro 1.45 or lower, download the free 1.5 update to get access to AutoSync3 and its new Montreal Forced Aligner module, which is fully compatible with both macOS and Windows.

Q. Give me detailed information on how to extend LipSync to work with our tools/advanced project.

That's not a question, but for help with integrating/extending the more technical sides of LipSync, feel free to contact us! We'll do our best to help out.

Q. I'm using the Montreal Forced Aligner module, but my team is split between Macs and PCs. Which version do I keep in the project?

The two versions of the module available from the Extension Window share the same code, and just include different versions of the Montreal Forced Aligner program.
It's designed so you can simply download both versions, and as long as each team member has run the AutoSync Setup Wizard, or configured the module themselves, the correct version will be used.

Q. The Montreal Forced Aligner module is huge! How am I supposed to use this with Git/SVN/Mercurial?

The Montreal Forced Aligner binaries are included inside the package for ease of downloading, and to allow the setup wizard to locate them automatically, but they can be moved outside the project. See the Documentation Pages for details on setting this up.

Not convinced?

LipSync Lite gives you all the basic features of LipSync for free! Now up-to-date with version 1.5, it's an easy way to evaluate before purchasing LipSync Pro for advanced features such as AutoSync, Emotions and Gestures!
(Psst... Or just keep it - it's free for commercial use too!)

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